﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FUSE
{
    public class Wormhole : FUSE.GalaxyComponent
    {
 
        private Circle areaOfEffect;
        public Vector2 sisterWormholePosition;

        public Wormhole(int areaOfEffectRadius)
        {
            areaOfEffect = new Circle();
            areaOfEffect.radius = areaOfEffectRadius;
        }

        public Wormhole()
        {
            areaOfEffect = new Circle();
        }

        public Circle AreaOfEffect
        {
            get { return areaOfEffect; }
        }


    }
}
